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Workshops & Training

Inspired Curriculum with Game Design & Theory

Workshop Details

Date(s): April 7, 2021
Time: 3:00-5:00PM
Place: Virtual meeting
Presenter: Cullen Vance, Lane Arts Council
Audience: K-12 educators and counselors
Capacity: 50 participants
Fees: $44
Goals:
  • Attendees will learn the Four Principles of Game Design and how to incorporate them into classroom curriculum.
  • Attendees will understand how to build "flow triggers" into their curriculum to deepen student engagement, learning, and motivation.
  • Attendees will reflect and discuss ideas for incorporating learned strategies into their personal curriculums.
Description: This training is back by popular demand.

Games have always been a part of how humans learn and hone their skills. All successful games, from Duck-Duck Goose to Call of Duty, have embedded within them the core principles of Game Design. In this training led by video game designer, Cullen Vance, we will explore how to incorporate the 4 Principles of Game Design, “flow triggers,” and many more tips and tricks that game designers have utilized for hundreds of years into our classrooms to get students engaged and create memorable learning experiences that leave students changed, and hungry for more.

This program is an engaging, interactive workshop that gets participants talking, brainstorming, reflecting, and playing as they unlock the new “levels” they can bring to their curriculum!

Cullen Vance (he/him) is a film composer, video game designer, musician, and teaching artist working with Lane Arts Council. Additionally, Cullen has founded his own video game business, titled Cercle, which includes clever and often humorous games that have garnered international attention and acclaim. Cullen’s professional expertise in game design combined with his significant in-classroom experience helps guarantee this training will be fun, enlightening, and inspiring. Check out some of Cullen’s games at Cercle Games
Lunch: No lunch will be provided.
Prerequisites: None
Notes:
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